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Lacking some barks from the enemies, they move in complete silence until they start shooting.

if "dead cold" is episode 3, then what is "breakout"?

Like as Wolfenstein3D, but more dynamic and fast gameplay. Thank for work, waiting for release.

This rules!

really nice game dude

How is this game going? I'm really looking forward to the official release!! You should publish on Steam!

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For now its on hold.

Lots of real life things to take care of.

The fast pace, striking feel, and trenches are well expressed.

A good representation of shooting games from the 80s and 90s.

bro I cant open it (I use windows 11)

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Yes! New Demo!!! I already made a video for this! Thank you for the update :D

P.S. There's a bug that you cannot use Megashotgun!

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Sorry bout the shotgun. I finally fixed it.

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Bullets hurt so much in this game you feel alive ! Soundtrack is fire !

Option for rebinding keys for weapons or even just mouse scroll would be nice.

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So hard yet so good

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How do you switch to the Megashotgun

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If you have it picked up, number 8 on the keyboard

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I tried the whole number row and none of it seems to work, neither does it switch to the gun when I pick it up

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Yes, pressing number 8 doesn't work for me either. I already tried twice.

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This game was great! The guns were fun, the sound design and music were both super fun, and the level design was fun to explore.  My only issue is that when I got to what I presume was the final level/boss, the game proceeded to freeze completely after a minute or two of running around, requiring me to restart the game. This happened three times. The first two times it seemed to happen in the same place, near the line of helmets along the back wall of the arena. 

I have no way to tell if this was the actual final level, as I can't progress past it to check.  Regardless, it was a good experience! I hope that I can get some advice on how to bypass this bug so I can see it through to the end.

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Was it in episode 1 or 2?

Sounds like a bug with the collision code. Ill check it out right away 

Deleted 238 days ago

Ok all fixed now. It was a problem with enemy pathfinding going out of bounds.

Thanks a lot for pointing out the issue.

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Awesome! Sorry I didn't get back to you, I honestly didn't expect anyone to respond so quickly! I'll be sure to update and play again tomorrow. Keep up the good work!! 

Fun action packed gameplay can't wait for chapter 3!

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this is a really well made game, with doom style gameplay that is modernised to feel much more polished and slick and pretty good enviorment for that retro feel

as a gamedev i am shocked by how u was able to make good simple 3d in gamemaker which is primarily  a 2d engine and im glad that i donated to a really good game.

4/5

also as a gamedev the idea i had involving similer doom controls in ww1 is out the window as someone allready done it XD

ALSO word of advice prob better to add the internal levels in each chapter to be replayble my menu

AND also addd a quick swap with the q and e keys as pressing the numpad feels annoying when i want to change weapons quick

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Very cool I am back for chapter 2! It would be nice to have a restart level option at the end of a level in case you miss a secret or want to get a better run.

Nice polish. Would like quickload though.

Cool and fun shooter!

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this game looks cool what engine dose it use

Game Maker 2.0

it looks very cool but somehow i can't move 

i tried re installing it but that didn't help

is there anything i can do??

Sorry to reply so late, just try tapping "L" and see if that works, i had some old leftover key rebinding code that i didnt clean up.

Hey you fixed the first level restart bug! 

Nicely done, five stars.

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the revolver's double action delay is a nice touch

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I literally fell in love in an hour.

The sound design and overall appearance are just incredible.

I like this absolutely genius delay after pulling the trigger of a revolver, for me it's a killer feature!

But I had one problem with finishing the first level. After clicking "Continue" it restarted me, but after I restarted the game it fixed.

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When I completed the first level and clicked on 'continue' it just restarted the first level ???

Thanks, I will look into it. For now Im unable to reproduce the bug myself.
Did it occur multiple times or only once?

Multiple times, couldn't get past the first level.

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your game is very cool. nice looking art, coo lanimations and guns

cool to see that it is gamemeker not more common engines like unity unreal or godog


As for feedback, i pressed R, it thrown me in the menu, i try to continue it restarts the level , losing progress,  :(

True, i really should work on more quality of life improvements like menus and options. Thanks.

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Awesome game! Very fun and can be challenging. Nice work!

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nice shooter retro