Final Release


The final build and end of episode 3 is here.

Now with 2 whole audio sliders, 19 levels, hitmakers and a better Gui
I have learned a lot during its development and am happy to put the project behind me

Also thanks for all the support and everyone who has downloaded and played it 

I will still on occasion update the game.
(The enemies really need some voice barks)

Files

Trenchpunk Final Build.zip 36 MB
Apr 23, 2024

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Comments

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(+1)

cool game

(3 edits) (+1)

Man, I just played this and 2nd or 3rd level(idk, remember cause so many times died) of episode 3, where the final boss of episode 2 is placed in the middle of the street, which is pure evil. I played with regular difficulty(2nd one), but in most cases, I couldn't do anything jack shit and died instantly by him. There's not much place to take cover and no armor and healing items nearby. Even though I ran away to keep my distance and find some health and armor, the boss kept shooting multiple mortar shots and eventually got me killed. Even the splash damage is soooo deadly. And I had a 61 health and 66 armor but died with just a single bullet hit. I'm not lying; I'm not joking; it's a really serious glitch. I have a record of this. I couldn't believe why I died. I just hit only one shot and died instantly. I spent almost 40m+ in this level and always died and died and died in the boss. Mostly instantly, but there is not a chance to do something. You need to do something; it's unbeatable. I rage quitted. Seriously, you need to do something. How the heck did you beat that boss? I was so excited you released the full episode 3, but it was a pretty awful experience. I hope you do something about it.

Deleted 210 days ago
(2 edits)

Thanks for the feedback

Ok fixed it and removed the artilery boss. I kinda got carried away with the difficulty without thinking how a strong boss will act outside of its boss level.

Should be al groovy now

Just download the game again.

(+1)

Thanks for the quick update. Finally I beated the episode 3 :D

I saw you removed that Artillery boss(thanks) and replaced it with something more easy, and that's really good. However, you put too much health and armor nearby XD

Anyway, I beat The Frozen, The Mines, and The Gates—finally, the last level. It was kind of a challge to beat those 3 Giant boss robots to obtain each key because it's the final level, and I have enough firepower with it, but on the first attempt, I was trapped by two boss robots with a bunch of infantry in the small street. Fortunately, I could escape from behind, but it was kind of unfair. This problem is not caused by placing the bunch of infantry and robots; it's a problem of sound propagation. I'll explain it in the later.

After killing three boss robots and obtaining all the keys, I met the final boss. I immediately noticed that he was the last boss and that I would beat the game if I killed him. So I shot every bullet I had and finally destroyed the robot, but it wasn't the end. After I killed the 6,000 health of the super tough robot, it instantly spawned the 2nd phase, a humanoid boss with 4,104 health. I wasn't expected, and I wasn't ready to fight. My health and armor were almost depleted, all heavy weapons were emptied, and I was zero prepared to fight against 4,000 health boss armed with a raygun. I had no choice but I have to find ammo, health and armor but the boss didn't let me do it, he keep shooting the unavoidable daedly projectiles and eventually died like idiot. The entrance door was locked after I entered the boss room so couldn't go back to the previous area I left a bunch of ammo, health and armor. There's no place to hide and cover from the heavy fire of the enemy boss of 10,000 health with 2 phases.

So here are the problems: First, the final boss does not give you a chance to prepare for the next battle. To kill 6,000 of health, you should use all your raygun ammo and ripper machinegun. And then, once you kill it, it immediately spawns 4,000 health of another boss, armed with a deadly weapon and attacks immediately after he spawned.

The second problem is that in the final level, you must kill all those three giant enemy robots with a bunch of enemy infantry units, and then you can challenge the boss. This means that if you die in the final battle, you must start all over again. It is too harsh and frustrating. I mean, killing those three giant robots with the heavily armed enemy crowd isn't that hard if you came here so far, but it just takes too much time to challenge the boss again. Once you die from the last boss battle, it makes you feel so depressed and frustrated. It makes feel "Do I this all over again from the beginning". Like other boss levels in the previous episodes, it would be much nicer if you just separated the final boss fighting section. Or at least before entering the final boss room, it would be much better if you give the 200 health and armor, just like you did in the Frozen level. I had to run like a coward in the final boss battle because I had no ammunition and low health and armor. Before the final boss, I felt like I was a GOD and a badass killing machine in the war, slaying bad guys and killing gigantic robots, like Doomsayer or B.J., but the final boss battle forced me to play like a rat coward.

Anyway, I eventually beat the finall boss, and I am glad you fixed the problem I mentioned previous comment so quickly, it's much obliged.

Last, here are the problems I felt in episode 3, especially the new levels you've added in this final release.

First, where is the Megashotgun? I can see there's one more empty weapon selection slot is there, but I never see the weapon. The location of the Megashotgun you placed in the previous build was replaced by a brand new Ripper machinegun(minigun). I can understand this decision, but then where's the Megashotgun? It should be in the somewhere else. Did you just remove it? If it was, it's really a shame because I wasn't able to use the Megashotgun in the previous build because of the glitch, and I was so excited that I could finally use it :(

Second is the sound propagation issue. Unlike all the other levels, from episodes 1 to 2, the new levels in ep3 are feeling kind of weird. The enemies can hear my gunshot from very far, far away. This makes me face unpredictable enemy encounters in the corners and constantly makes me surprised and take damage. Even the robot bosses have the same problem, and they are super deadly. This is the one I mentioned above in my first attempt of final level, two giant robots with bunch of heavy armed infantry enemies were right in front of me shooting in the very narrow street(or corridor? whatever). I think it's a glitch, or you've just forgotten to set proper sound propagation because other levels never have this issue, even though the distance between enemies is much shorter. On the other level, every time I enter a room or corridor, I have to prepare for the enemy ambush. But in these new levels, there's nothing like that. They are just wandering around when just a single gunshot wakes them all, walk all over the place, and encounter just random combat. They should just stick in their room and then ambush me, not wander all over the place.

So those are my feelings about the bad things in this final release.

The new levels were awesome. They look great, and the environment is awesome(especially I loved the Mines, the darkness is phenomenal). I loved the new weapon(Ripper) and the new items(200 health and armor). Fighting with a bunch of giant robots on a single level is really challenging and unexpected and also fun(It makes me feel so badass!). BTW it would be nicer if there were some kind of powerup or items like invulnerability or haste(like Doom and Quake) and the special items that are kept in your inventory and can be used when you need, like a portable medkit in Duke Nukem 3D or Stielhandgrenade that instantly explodes when it hits something, make a chance to give them huge damage instantly when you are out of ammo.

So, good job on everything. I'm glad you finally finished this masterpiece, and I really expected what you could do next time. The super intense gunfight while listening to heavy metal never gets boring. Your game is awesome, and you are awesome. You should be proud of yourself.

Thank you for making this masterpiece. God bless you, and thanks for reading this long review.

First of all thanks you for the detailed criticism of Episode 3.

As for the noise propagation. I did tweak it slightly throughout development but i believe it is mostly faulty level design
I did not plan out the encounters accordingly and wish to avoid that in the future.
There was not enough playtesting on my part.

I removed the megashotgun because it just kind of didn't work out.
As for the final boss it is exactly what i wanted, a do or die struggle at the end of the game.
I do understand that it breaks the flow of the game somewhat.

Again thank you for playing my game to completion and i do take all your points into consideration.
Ill try to fix some of the issues in future updates after extensive playtesting. 

Ill look forward to your lets play of the last episode.

And there's a map glitch nearby the exit; you can walk outside of map boundaries.


Check the 38:47

Holy shot finally is here

Will you be bringing the final game to Steam at all?

(+1)

Nope, its free and stays here.

Maybe the next one